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INI File | 1998-12-15 | 6.2 KB | 343 lines |
- [ConbowfpAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=41
- Movement0=attack
- Movement1=away
- Movement2=back
- Movement3=backJump
- Movement4=crash
- Movement5=die
- Movement6=fallback
- Movement7=fallfwd
- Movement8=jump
- Movement9=left
- Movement10=magicReact
- Movement11=out
- Movement12=pullunder
- Movement13=react
- Movement14=reactback
- Movement15=right
- Movement16=run
- Movement17=runJump
- Movement18=slam
- Movement19=stop
- Movement20=walk
- Movement21=waterrun
- Movement22=waterwalk
- Movement23=teleportdown
- Movement24=teleportup
- Movement25=jumprun
- Movement26=jumpstop
- Movement27=runstopleft
- Movement28=runstopright
- Movement29=runwaterrun
- Movement30=stoprun
- Movement31=stoprunstop
- Movement32=stopwalk
- Movement33=stopwalkstop
- Movement34=stopwaterrun
- Movement35=stopwaterwalk
- Movement36=walkstopleft
- Movement37=walkstopright
- Movement38=walkwaterwalk
- Movement39=waterrunrun
- Movement40=waterwalkwalk
-
- nRequiredLoops=23
- nSpecificLoops=2
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=11
- loop=fp_1xatk.kqs fp_1xatk 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.181818 do
- nTransition=0
-
- [movement1]
- frames1=21
- loop=fp_1xsth.kqs fp_1xsth 0.000000 1.0 0 0
- nCue=1
- cue0=0.142857 playsound weapon.aud
- nTransition=0
-
- [movement2]
- frames2=18
- loop=fp_1xwlk.kqs fp_1xwlk 0.000000 -1.0 1 1
- nCue=2
- cue0=1.000000 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement3]
- frames3=20
- loop=fp_1xbjp.kqs fp_1xbjp 0.000000 1.0 0 0
- nCue=6
- cue0=0.050000 footstep
- cue1=0.050000 playsound jump.aud
- cue2=0.100000 footstep
- cue3=0.400000 footstep
- cue4=0.400000 playsound jumpland.aud
- cue5=0.450000 footstep
- nTransition=0
-
- [movement4]
- frames4=9
- loop=fp_1xcsh.KQS fp_1xcsh 0.000000 1.0 0 0
- nCue=1
- cue0=0.111111 playsound crash.aud
- nTransition=0
-
- [movement5]
- frames5=31
- loop=fp_1xstp.kqs fp_1xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement6]
- frames6=3
- loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
- nCue=0
- nTransition=0
-
- [movement7]
- frames7=3
- loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
- nCue=0
- nTransition=0
-
- [movement8]
- frames8=20
- loop=fp_1xjmp.kqs fp_1xjmp 0.000000 1.0 0 0
- nCue=5
- cue0=0.000000 footstep
- cue1=0.050000 footstep
- cue2=0.200000 playsound jump.aud
- cue3=0.350000 footstep
- cue4=0.400000 footstep
- nTransition=0
-
- [movement9]
- frames9=8
- loop=fp_1xpiv.KQS fp_1xpiv 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=46
- loop=fp_1xwpr.kqs fp_1xwpr 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound magicrct.aud
- cue1=0.065217 footstep
- cue2=0.086957 footstep
- nTransition=0
-
- [movement11]
- frames11=20
- loop=fp_1xdrw.kqs fp_1xdrw 0.000000 1.0 0 0
- nCue=1
- cue0=0.050000 playsound weapon.aud
- nTransition=0
-
- [movement12]
- frames12=13
- loop=fp_1xrct.KQS fp_1xrct 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch
- nTransition=0
-
- [movement13]
- frames13=13
- loop=fp_1xrct.KQS fp_1xrct 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch
- nTransition=0
-
- [movement14]
- frames14=30
- loop=fp_1xrbk.KQS fp_1xrbk 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrowbk.aud
- nTransition=0
-
- [movement15]
- frames15=8
- loop=fp_1xpiv.KQS fp_1xpiv 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement16]
- frames16=15
- loop=fp_1xrun.kqs fp_1xrun 0.000000 1.0 1 1
- nCue=2
- cue0=1.200000 footstep
- cue1=0.533333 footstep
- nTransition=0
-
- [movement17]
- frames17=20
- loop=fp_1xrjp.kqs fp_1xrjp 0.000000 1.0 0 0
- nCue=6
- cue0=0.900000 footstep
- cue1=0.900000 playsound jumpland.aud
- cue2=0.950000 footstep
- cue3=0.200000 footstep
- cue4=0.200000 playsound jump.aud
- cue5=0.250000 footstep
- nTransition=0
-
- [movement18]
- frames18=31
- loop=fp_1xstp.kqs fp_1xstp 0.000000 1.0 0 1
- nCue=0
- nTransition=0
-
- [movement19]
- frames19=31
- loop=fp_1xstp.kqs fp_1xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement20]
- frames20=18
- loop=fp_1xwlk.kqs fp_1xwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement21]
- frames21=20
- loop=fp_1xsrn.KQS fp_1xsrn 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.500000 footstep
- nTransition=0
-
- [movement22]
- frames22=25
- loop=fp_1xswk.KQS fp_1xswk 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.480000 footstep
- nTransition=0
-
- ;Specific Animations-------------------------------------------------------
- [movement23]
- frames23=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement24]
- frames24=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement25]
- frames25=4
- loop=fp_1xrst.kqs fp_1xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement26]
- frames26=4
- loop=fp_1xrst.kqs fp_1xrst 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 footstep
- cue1=0.250000 footstep
- nTransition=0
-
- [movement27]
- frames27=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement28]
- frames28=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement29]
- frames29=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement30]
- frames30=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement31]
- frames31=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement32]
- frames32=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement33]
- frames33=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement34]
- frames34=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement35]
- frames35=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement36]
- frames36=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement38]
- frames38=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=1
- loop=fp_1xst1.kqs fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-